Showing posts with label Sci Fi. Show all posts
Showing posts with label Sci Fi. Show all posts

Tuesday, October 20, 2009

SciFi TV: Maybe Its Time To Abandon The 1-Hour Format

Recently there has been a dust-up on certain blogs and forums about the state of science fiction on TV, either a) bemoaning its quality or b) bemoaning how shows that are actually interesting, like Firefly or Dollhouse, often don't last long.

I think at least part of the remedy to both these problems can be solved with a relatively simple shift in approach: abandon one-hour shows for half-hour ones.

The idea would be attractive to networks, as half-hour shows would be cheaper to produce and invest in in the long term. They could try out twice as many ideas and approaches than they do currently, enabling them to more easily find the properties that will strike a chord with audiences and make them a profit.

And for fans, the switch would be even better in my opinion, as writers would have to cut a lot of extraneous dramatic junk that I think tends to drag down the worst of the hour-long shows. Scifi stories on TV can get leaner and meaner, focusing much more on important story elements while cutting a lot of the b-story plots used to just fill in time in hour-long episodes.

I haven't come to this conclusion in a vacuum, either. I've recently watched quite a bit of half-hour science fiction shows that easily equal anything the hour dramas have produced. Unfortunately, they weren't made in North America or even Europe. Yes, I'm talking about (gasp!) Anime.

Despite what some purist snobs in the West may think, Anime has indeed produced science fiction on par with the very best the West has produced. All one has to do is watch series like Cowboy Bebop or Planetes or Ghost in the Shell to attest to that.

That's not to say that there isn't a lot of mediocre anime out there; there is, and Sturgeon's Law (which states that the majority of anything is crap) holds true for it as for anything else. But the very best of it does demonstrate definitively that half-hour science fiction can be high-quality, mature, intelligent, and exciting. And there was nothing I saw FX-wise in shows like *Bebop* or *Planetes* that couldn't be done in live-action nowadays. It would just be a matter of finding the right pacing and approach to make such shows work, depending on the concept.

Somehow, though, there seems to be a stigma against half-hour dramas in the US. Half-hour time slots are reserved for comedies, hours for dramas, and that's the way its been for decades now. I'm not sure if that could be changed around enough to give any half-hour scifi TV show a decent chance. But then, if the show is good enough, it would find an audience no matter what.

What I'm basically saying is that if the Japanese can produce quality half-hour science fiction shows, we should be able to as well. And it would help to seriously re-invigorate a TV genre that seems stalled for some time now. Anyway, something to think about.

(Cowboy Bebop copyright Sunrise.)

Wednesday, August 19, 2009

The 7 FORGIVABLE Sins Of Sci Fi

A lot has been made about the scientific inaccuracies and logical fallacies we often see in on screen science fiction. While no doubt some of it does stem from just plain ignorance or carelessness, a lot of it actually serves an important story telling purpose.

The first commandment of any form of entertainment is straightforward: You Must NOT Be Boring. This coupled with time constraints, limited budgets, and the need to tell a complete story driven by characters, has led to a number of shortcuts that creators of film and TV science fiction have to take. Its not that they, the writers, the FX crew, etc., are unaware of how scientifically accurate phenomena would actually work, its just that they have to put entertaining the audience and creating a compelling but easy-to-follow narrative first. And that often requires compromises.

This isn't to say that fans aren't right to complain about obviously stupid plot developments, or groan-inducing nonsense technobabble. Only that people should understand that science fiction is primarily about stories and characters first, and if some scientific accuracy has to be sacrificed to enhance either of those, so be it.

1. Cow Goes Moo, Duck Goes Quack, Space Goes Kaboom

In a dramatic presentation, music and sound effects are often used as dramatic punctuation, a tradition that goes back centuries to the earliest plays and operas. Its used so often because its proven itself very effective at evoking visceral responses from the audience. Should a filmmaker give up such a useful and versatile tool in a science fiction film simply because in real life, sound does not travel in space?

The answer is, it depends. Some very successful science fiction has used space silence as an effective dramatic device (2001, Firefly, Planetes). However, these works are almost always aimed at a more mature, thoughtful audience. For a more general audience work, especially an action-oriented one, such abrupt silences can serve to kill the dynamic flow of the story. So using sound in spaceshots, such as engine noises, weapon fire, explosions, etc, as well as background music, is forgivable if it all keeps the story or action flowing smoothly.

NOT FORGIVABLE: Humans breathing and talking in space without explanation (Superman IV, Power Rangers, for example). Even the most non-science-savvy of audiences nowadays know that people can't survive in space without spacesuits, much less go around talking in naked vacuum.

2. Enhance!

A sin scifi shares with many a modern crime show, this is where a computer enhances a visual image in some way that should either be impossible (how exactly do you enhance four fuzzy pixels into a complete mugshot?) or take many hours of tweaking and programming.

This is a necessity mostly born of time constraints. A typical scifi TV show only has an hour, not counting commercials, in which to tell its story. How much of that time do audiences really want to watch a computer operator clicking a mouse and typing at a keyboard to tweak an image into clarity? Even a montage of that would be fairly mind-numbing. So this is a quick little shortcut most scripts use to bypass what would be a scientifically accurate but very boring process to watch.

3. The Universal Up

In scifi TV shows and movies, most ships meet each other in the depths of space always oriented in the same "up" direction. Most combat, too, is usually depicted as two dimensional. Spaceships come at each other from ahead or behind, but rarely from below or from above.

This is mostly a visual shortcut, to avoid confusing the audience. Because make-believe spaceships come in a lot of unusual visual designs, they can be difficult to recognize from odd angles, especially during combat when they may be zipping quickly across the screen. This way the audience can more easily keep track of who's the good guy and who's the bad guy.

There have been exceptions to this, of course (particularly Return of the Jedi), but even then, with the fighters zooming about in three dimensions, the main fleets themselves were arrayed on a more or less flat plain in space as they exchanged shots.

4. And One Gravity For All

In science fiction, most locales are either one Earth-normal gravity, or zero gravity. There is no in between, even on the Moon or Mars or alien planets. Even the most low-tech future societies seem to easily develop magical artificial gravity.

The reason for this stems from the current limits of special effects and most movie/TV budgets. Simply put, all the actors and sets are on Earth, and there's no escaping that a full G is in effect there. Studios have gotten fairly adept over the years at visually fudging freefall with harnesses and other tricks, but these can get expensive, and are usually not used except for certain necessary scenes. In other words, faking anything other than Earth normal gravity can be a budget buster for most productions, so they usually use artificial gravity as a quick and easy end run around that.

5. Cosmic Wharrgarbl

Wouldn't it be convenient if every race, nation and civilization spoke the same language? In many science fiction universes, they do.

Yes, we know that the act of actually translating and learning to speak a completely new, alien language would be a long, complex, and arduously boring process to watch. Like with Enhance! this process is usually shortened dramatically, or even hand-waved away, to save on the audience's sanity and to get on with the story that will actually entertain them.

UNFORGIVABLE: Not providing even an arbitrary explanation for WHY everyone speaks the same language. If even my 8 year old nephew knows enough to question why everyone is speaking the same, then its not something audience members will just shrug away. Universal translators, babel fish, telepathy, a common trading language, etc., just pick one and move on. I'm looking at you, Stargate Atlantis. Earthers show up in a brand new galaxy that has been removed from human contact for 10,000 years and everyone can easily understand each other the first time they meet?

6. Ridged Forehead Syndrome

Aliens are one of the centerpiece concepts of science fiction. From everything we know about evolution, its easily a trillion to one odds that any alien lifeform will end up looking even remotely like us. So why do so many aliens in sci fi look like actors from Hollywood central casting with crinkly foreheads?

The simple answer is, of course, they are. Until fairly recently, expecting a special effect to act would be like asking the moon to dance a jig. If you wanted the aliens in your story to be actual characters instead of some barely-seen rubbery suit or glowy cloud, that meant you had to use human actors. And even Hollywood make-up masters could only make them so alien, especially with the budgets many productions had.

This has changed somewhat with modern computer animation (especially with incredibly convincing CGI characters like Gollum in the Lord of the Rings movies), but even so the process still remains very expensive. So ridged forehead aliens are still forgivable, as long as other measures are taken (language, mannerisms, culture, etc) to show that they're from a world other than earth. It is also forgivable if the presence of near-human aliens is plausibly explained away (such as in the Stargate universe, where many human populations were transplanted off Earth in ancient times to be used as slaves of the alien Gua'uld.)

UNFORGIVABLE: Having near-human/ridged forehead aliens in a sci fi production where the FX budget easily allows for better, less human alien characters. This is a sin especially perpetuated by japanese anime--being animation they aren't limited by FX budgets, and yet too often their aliens come in only two varieties--very human-looking or loathsome tentacle-beasts.

7. Outdated Special Effects

Now, we've all had a good laugh at one time or another at the Styrofoam rocks on the original Star Trek or the hokey muppet Yoda in The Empire Strikes Back. But seeing people put down the entire movie or TV show because of such special effects is definitely a sci fi sin.

We all know the story we're watching isn't real. But we're willing to suspend our disbelief for the sake of being entertained. Its why we can enjoy animated movies even though everything in the film is at least several steps removed from reality; its why we can get into plays even though its obvious we're just watching people shuffle about and talk on a stage with obviously artificial sets. If the story is good enough, whether the FX scenes look realistic shouldn't matter so much as how well they serve the ongoing story and move it along.

The original King Kong is a brilliant example. Does the Kong of the movie even closely resemble or move like a realistic gorilla? No. But is the movie still very entertaining? Definitely yes. The FX are crude by today's standards, but still serve the story of the film and move events along very well.

So this sin is very forgivable IF the special effects crew did the best they could with the technology and budget they had at the time. How well the effects serve the story should always matter more than how realistic they look.

UNFORGIVABLE: using outdated special effects on more modern films; in fact, the bigger budget and more modern a movie is, the less forgivable this sin is. Also, using special effects so much that they dilute the story instead of enhancing it, as was the case of all three Star Wars prequel films.

Let me know if I've forgotten any!

Monday, June 15, 2009

Surviving A Scifi Story

NOTE: There will be a delay in my starting the serialization of my novel The Shattered Sky on here on 6/14/09 as promised. The power cord on my laptop is broken, and as its my main work computer containing the needed files, it may be down for a bit. I'll try for Wednesday (6/16) instead.

SURVIVING A SCIFI STORY

Aliens suddenly land in your backyard? A giant monster starts terrorizing downtown? Keep tripping over clones of yourself at the mall? Your neighbors developing strange mutant powers? Find yourself alone on a hostile alien planet?

Well, congratulations, you're in a scifi story. While this might sound like fun, there's no guarantee of your survival--even if you're the protagonist you may still end up dead by the time the credits roll. Scifi writers can be cruelly ironic like that. So I've compiled some handy tips to help maximize your chances of continued breathing if you happen to find yourself in a science fiction narrative:

1. Bringing anything back to the lab for further analysis always ends in tragedy. If you can't figure out what it is, just leave it there.

2. Scientists are easily identifiable as they always wear lab coats, even if their field of study never takes them anywhere near a lab.

3. The monster will always be able to catch up to the fleeing victim, no matter how fast the victim’s mode of transportation may be.

4. The exception to #3 is if you have a shelter you can easily reach, or if one or more of your party is decidedly slower than you.

5. If the monster falls down after being shot, shoot it two hundred more times. Then set it on fire, blow up the ashes with C4, and run over the spot with a forklift every few hours. Just to be sure.

6. Be friendly and courteous to everyone you meet, but have a plan to kill each and every one of them when you need to. And chances are you will need to.

7. No matter how their stardrives work, every starship in scifi travels at the speed of plot exposition. So if you have to get somewhere in a hurry, get everyone to start telling their stories fast.

8. If there is a superweapon in the story, it MUST explode by the story's end. No matter how hard you try top avoid this, it will happen. In fact, the more you try to avoid this, the more likely you will end up at ground zero.

9. All groups, no matter how large, facing a hostile alien force will have one, and only one, traitor. So once you ferret him/her/it out you should be okay.

10. Never save your best weapon for last. Use it for your first attack. If that doesn’t stop your enemy, run away. Either way, you at least stopped wasting everyone’s time.

11. Lighting is a direct measure of an alien culture’s advancement and intentions. The more brightly lit an aliens’ base/ship/city is, the more advanced and benevolent their culture will be.

12. A note on corporate morality: If a corporation in scifi has to choose between killing a million kittens or making a thirty cent profit, the kittens are vapor.

13. Alien/mutant/robot babes are inexplicably attracted to human men. In fact, the hotter the inhuman babe is, the dorkier the object of her affections is likely to be. Most people reading this list will likely get laid in a scifi story, so there's that at least.

14. Advanced artificial intelligences can always evolve beyond the programming that makes them obedient or pleasant, but not beyond the programming that makes them homicidal or annoying.

15. If its small, furry, and/or too adorable to be true, your only chance is to kill it immediately.

16. The only thing cheaper than human life in a scifi story is ammunition, so shoot first and shoot often.

17. Whenever a character says they have a "bad feeling" about something, someone is going to die horribly. So shoot whoever said that to get it out of the way.

May have more, at some time in the future.

Wednesday, June 10, 2009

THE SHATTERED SKY starts Monday

One hundred thousand years in the future, the solar system as we know it is gone. In its place, billions of slowly-failing fragments of a shattered Dyson Sphere haunt the sun, holding the last remnants of humanity and allies.

Gossamyr is an apprentice shaman of a small transhuman tribe on one of the last functioning habitats, until contact with the advanced human society of the Known Nations changes everything she thought she knew about her world. Plunged into a perilous odyssey across the vast cosmic ruins of the Sphere, she is forced to choose between her greatest love and the ultimate destiny of the human race.


This is the summary of my second novel, The Shattered Sky. It has been finished for over three years now. However, I've been having a hard time trying to sell it. Part of the reason is a host of medical problems that kept cropping up, preventing me from giving it my full attention. But I think another is its length--159,000 words is a pretty big novel for a publisher to take on faith from a relatively new author.

I have had one novel published before--CREATURA, published in 2005 by Hard Shell Word Factory. Hard Shell however is pretty much a small press publisher (NOT a vanity publisher, though, as some people seem to think) so to no one's surprise it didn't cause any big waves. I've also sold a bunch of smaller works over the years--short stories, articles, reviews--to publications like Strange Horizons, Afterburn, Fables, Challenge, Shadis, Hadrosaur Tales, and others. About 70 in all.

I consider The Shattered Sky as probably the best thing I've ever written. After Creatura, I really wanted to stretch myself, so the novel became a gigantic playground for different ideas, with as epic and involving a story as I could muster, spread throughout its three parts. I'm not saying its perfect, but I'm sure most here who take the time to read it will enjoy it.

So I've decided to split it into three separate, shorter novels (basically making it a trilogy); its already split into three parts dramatically, so its just a matter of expanding on each part. However, since I'm not going to try to sell the current version any longer, I'm free to put it online as a "work in progress" in order to get feedback.

So I'm going to serialize the first part of the novel on my ORBITAL VECTOR Blog here, with the hope of getting just that, as much feedback as possible before I dive fully into expanding it. Part 1 is the part that will need the most expansion--I have to work its current word count of 41,000 words up to about 70-75,000 words. I already have a bunch of ideas, but I'd love to hear from others who've read it. If people ask I'll put up the other parts in the future.

I'll probably start serializing Part 1 of The Shattered Sky on Monday (6/15/09) on the Blog, with a chapter every few days or so interspersed between occasional other posts (there's 16 chapters in all in Part 1). I may also put up the whole file for Part 1 on Orbital Vector or my Deviant Art page when I'm done.

Any feedback on this project will of course be greatly appreciated! = )

Wednesday, June 3, 2009

Ten Year Ago, Star Wars Fell Off A Cliff

I hadn't realized that it had been over 10 years now since The Phantom Menace was released. Of course, I imagine that is not an anniversary most people tend to observe, but it is significant as it marks the downfall of one of the great science fiction franchises.

I use 'downfall' purely from a quality standpoint, of course. Star Wars still makes scads of money and has many ardent fans, my 8-year-old nephew among them. But few people who aren't wonder-filled prepubescents can deny that as far as story quality and cultural impact goes, the franchise is only a shadow of its former self and shows no sign of resurging. Phantom Menace was simply a bad film, and Attack of the Clones somehow managed to be even worse. Revenge of the Sith was better than the first two but was still only mediocre at best.

Its interesting that the franchise has fallen so quickly and so completely in the public's eye. Once, it was held as the pinnacle of fantasy-related story telling. Today, its just another scifi franchise among many, and far from the best.

Its also interesting that it is not weathering its current downturn anywhere near as well as many of its peers among long-running scifi franchises have handled theirs. Star Trek and Dr. Who have all had up periods and down periods, yet none of them fell quite so spectacularly as Star Wars. I have to wonder why.

Star Trek has had many mediocre, and some outrightly atrocious, episodes among its many series and movies. And yet, the public seemed a lot more forgiving of Trek's sins than those of Skywalker and co. Even after outright bombs like Star Trek V and Nemesis, the Trek brand remained essentially untarnished.

I think in part it might be just the sheer volume of Trek stories out there. Everyone seems to have a sense that if the current incarnation of Star Trek sucks, another one will eventually come along that will be better (and that's pretty much exactly what's happened recently.)

But also I think Star Trek strives for something Star Wars never has: story transcendence. It tries hard to be more than just pulp adventure; it explores new ideas and is unafraid to ask the BIG questions about things like destiny, mankind, existence, god, love, and other things. And very occasionally, it succeeds ('The City On The Edge Of Forever,' 'The Inner Light,' 'The Visitor.') Even when it fails (which is more often than not) we recognize the nobility of the attempt, we are more willing to overlook it because hey, at least they're trying.

Doctor Who is very similar in this regard, especially in its modern incarnation; it too tries for story transcendence and occasionally succeeds, though its best stories tend to be quite a bit darker than Trek's. ('The Empty Child'/'The Doctor Dances' and 'Human Nature'/'Family Of Blood' are the two storylines that stand out most for me.)

I guess Dr. Who and Trek are like good friends that we see struggling and striving for a hard-to-obtain goal, so that when they succeed, we can't help but cheer. And when they fail, they pick themselves up and try again. Who can't admire that, at least at some level? Its almost like what Rocky Balboa said--its not how hard you can punch, but how many times you can pick yourself up after being knocked down that determines if you're a winner or not.

Star Wars hasn't picked itself up yet, if it ever will. The keepers of the franchise insist that its mistakes were in fact successes, that there is nothing really to correct, that there is no higher goal for them to try and reach. It fell to the mat and apparently likes it there. And so the franchise keeps floundering, and the public has no interest in seeing it revive, as its not even trying to do better. What's there to cheer for?

The potential for future greatness is there, mind you. The Star Wars universe is very rich and can be mined for a lot of great stories and ideas, as some authors in the 'Expanded Universe' novels and comics have shown. But will we ever see that creative vitality for Star Wars make its way back onto the screen? It doesn't seem too likely, anytime soon.